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Wargaming and Crisis Simulation Initiative Collection
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Issuing body
20
United States. Joint Chiefs of Staff
18
U.S. Army Research Laboratory
16
United States. Department of State
15
United States. Army
10
North Atlantic Treaty Organization
9
United States. Department of Defense
8
United States. Department of the Army
7
Naval War College (U.S.)
7
North American Electric Reliability Corporation
6
Army War College (U.S.)
3
Army War College (U.S.). Center for Strategic Leadership and Development
3
Center for Army Analysis (U.S.)
3
European Food Safety Authority
3
United States. Advanced Research Projects Agency
3
United States. Animal and Plant Health Inspection Service
2
Sandia National Laboratories
2
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2
United States. Department of Defense. Office of the Secretary of Defense
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Abt Associates
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CNA Corporation
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California. Department of Food and Agriculture
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Center for Naval Analyses
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Mitre Corporation
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National Archives (Great Britain)
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National Defense University
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Naval History & Heritage Command (U.S.)
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Naval War College (U.S.). Cyber and Innovation Policy Institute
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Nederlandse Organisatie voor Toegepast-Natuurwetenschappelijk Onderzoek
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Nonproliferation Policy Education Center
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Rand Corporation
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United States. Office of the Secretary of Defense for Net Assessment
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16
Naval
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Unclassified
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Academic
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Air
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Interstate conflict
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Climate/Environmental disaster
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Information Technology
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Intra-state violence
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Logistics
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Think Tank
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Cyber
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Economic
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Made-up countries
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Missiles
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Pandemic/Biological disaster
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Public health crisis
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Space
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Crisis management
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EW
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Executive Cabinet
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Government
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Multinational naval cooperation
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Naval operations
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Peacekeeping
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Politics
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Pricing/Markets
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Private Industry
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Teaching
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Terrorism
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Game Play
12
Multi-sided
12
Strategy/Crisis game
11
Military campaign game
10
20-100 Players
7
3+ Moves
7
Free/Open Adjudication
7
Hybrid
6
1 Side
6
Strategic crisis game
6
Tabletop game
5
Disaster game
4
6-20 Players
4
Virtual interface
3
1 Move
3
100+ Players
3
3+ moves
3
Large player game
3
Observational/Brainstorming game
2
2 Moves
2
2 Sides
2
20+ players
2
Analytic game
2
Counter-insurgency game
2
Deterministic/Stochastic
2
Fictional countries/players
2
Real countries/players
2
Semi-rigid adjudication
1
1.5 Sides
1
2 sides
1
Analytic games
1
Business game
1
Counterinsurgency games
1
Experimental game
1
Free/open adjudication
1
Historical game
1
Large player games
1
Strategic crisis games
1
Think-tank games
1
Two sides
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STEADFAST DEFENDER 24: Fact Sheet, 2024
2024
COMMERCIAL SATELLITE USE CATALYZES NUCLEAR-ARMED STATES TO COMBAT A Wargame After-Action Report, 2023 October
2023
Wargame Support to USAFRICOM 2014, February 2014
2014
The CCTC Quick-reacting General War Gaming System (QUICK), 1978 April 15
1978
Report of the IV Crisis Simulation Exercise, 2011
2011
Wargaming Projected Forces Against the QDR Defense Strategy, November 1997
1997
GridEx Report II, 2014 March
2014
GridEx Report IV, 2018 March
2018
Final Report for Improvement of the War-Gaming Capability Phase II Appendix D, 1973 June
1973
Red Gaming in Support of the War on Terrorism: Sandia RED Game Report, 2004 February
2004
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