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Wargaming and Crisis Simulation Initiative Collection
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U.S. Army Command and General Staff College[|]Issuing body
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31
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English
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Rigid adjudication
Deployability of the IBCT in 96 Hours: Fact or Myth?, 2002 May 15
2002
Developing Cultural Competence at the Tactical Level: the Art of the Possible, 2009 December 11
2009
Examination of the U.S. Pacific Ship Repair Industry's Workforce and Facilities Capabilities in the Event of Missile-centric Warfare in the Western Pacific Ocean, 2021 June 18
2021
Expanding Simulations as a Means of Tactical Training With Multinational Partners, 2017 June 9
2017
First Battle: Basic Rules, 1979
1979
French and Us Army's Dilemma Between Athena and Ares: Keep a Sense of Humanity in a Technological Warfare?, 2014 June 13
2014
From the Knowledge of Understanding to Military Deception, 2008 May 22
2008
Historical Simulation and the American Civil War, 1991 June 7
1991
Kuwait to South Asia: the Challenges to Strategic Deployment, 2004 May 26
2004
LEADERS OF CONSEQUENCE Game, 2020 June 12
2020
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